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PostPosted: Tue Oct 11, 2011 11:12 am 
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So here are the changes. If you approve I will cut and ship. :D

Attachment:
kurt_diyRC2.gif
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PostPosted: Tue Oct 11, 2011 12:48 pm 
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It looks good!

Thanks
Kurt


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PostPosted: Tue Oct 11, 2011 1:43 pm 
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I got it cut out and even countersunk the linear slide holes. :D

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PostPosted: Tue Oct 11, 2011 3:46 pm 
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Sounds great. Can not wait to try it out.

Thanks again
Kurt


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PostPosted: Wed Oct 19, 2011 6:20 pm 
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It arrived :D

I used the palm sander to take away the shine, and then moved everything over to the new cover. I installed the new OLED into the hole. I used 2 pieces of double face foam on the two sides to fill the space and then installed it.

I think it is looking pretty good :D 8)

Attachment:
AR-DIY-5.jpg
AR-DIY-5.jpg [ 35 KiB | Viewed 847 times ]


Now I probably need to clean up all of the wiring, so that I can fit it inside the box.

Thanks again!
Kurt


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PostPosted: Fri Oct 21, 2011 4:41 pm 
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Hi Kurt,

That looks awesome! :D

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PostPosted: Sat Nov 05, 2011 3:46 pm 
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The 4D Systems Touch TFT LCD arrived. I also purchased a 4D systems USB to serial adapter so I would not void the warranty.

Here is a picture of it next to the OLED (the first one I used in the remote before I screwed it up :( ).

Attachment:
4DLCD_Touch.jpg
4DLCD_Touch.jpg [ 33.79 KiB | Viewed 839 times ]


Note: the firmware of the display defaults to using their graphics language and portrait mode. But I can use their software to reconfigure it to use a serial command interface like the OLED, code I have played with. I will probably update to that. It also looks when you download the firmware you can change it to be in landscape mode as well. Trying to decide which way I will go with that.

Kurt


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PostPosted: Wed Nov 09, 2011 2:24 pm 
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I have been playing around some with the Arduino Mega and the two nunchucks and the 320x240 display and have some stuff limping along. Right now it is pretty ugly...
Attachment:
AR-DIY-11.jpg
AR-DIY-11.jpg [ 20.26 KiB | Viewed 810 times ]


It is somewhat handling the touch events, I have not actually hooked up the code to use them yet. They are real simple and simply using the TextButton functions of the SGC commands. I wanted to see if someone else has done anything and ran into the site: http://sites.google.com/site/vilorei/ar ... lcd-screen

So I went to where they had a library to download and am trying it out. Example output:
Attachment:
AR-DIY-10.jpg
AR-DIY-10.jpg [ 8.25 KiB | Viewed 810 times ]


Now I am trying to decide if I wish to convert over to their library or not. Has a lot of nice features, like being able to handle the uSD card that I could use on the board, or the sound output...

Kurt


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PostPosted: Wed Nov 09, 2011 2:43 pm 
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Cool stuff you have there. :D

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PostPosted: Thu Nov 10, 2011 2:26 am 
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This is pretty cool! Now you could not only press "A" but press a button that says "walk"! Depending on the bot which is connected using XBEE you could load a different command set. Really cool!

Xan

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PostPosted: Thu Nov 10, 2011 10:27 am 
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Thanks guys,

It will be interesting to see how far to take this. I could spend a lot of time on supporting this display as you can do lots of things, like playing WAV files for sound, loading bitmaps/videos from the micro-SD card, using either FAT16 file system or a raw format, note: I think the other smaller display can also do some of this with the RAW format.

In the past I have wanted the remote control to know nothing about what it was controlling, except to display strings or values that are sent to it from the robot. That way it is easy to work with 10 different ones with 10 different configurations....

But with this one could change to not have the logical generic 16 key hex display as the default, but instead maybe have for the Phoenix type code, where it shows, top level commands like: On/OFF, Walk/Translate/Rotate... When in Walk maybe shows list of Gaits, also maybe try to show other logical buttons, maybe check-box types, that say things like: Balance. Lots of possibilities. Only when you get to a place that needs it, would you show a 16 bit keypad. Things like choose a My value... But that is a lot of work!

So we will see how far I go. Right now I am still trying to decide if I want to convert my code over to the other code base or not. He does have some additional stuff that would be good to have and has already solved a few things like de-bounce buttons, which I still need to do (and his buttons look nicer).

Kurt

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PostPosted: Thu Nov 10, 2011 3:06 pm 
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Kurt,

What were you building again? ;>)

Talk about a creping design spec!

Just kidding. You DO have a lot of interesting ideas.

Alan KM6VV

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PostPosted: Fri Nov 11, 2011 7:40 am 
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kurte wrote:
But with this one could change to not have the logical generic 16 key hex display as the default, but instead maybe have for the Phoenix type code, where it shows, top level commands like: On/OFF, Walk/Translate/Rotate... When in Walk maybe shows list of Gaits, also maybe try to show other logical buttons, maybe check-box types, that say things like: Balance.

This is soooo coool..... 8)

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PostPosted: Fri Nov 11, 2011 8:46 am 
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Alan: Yep you are totally correct, this could (has) turned into a feature creeping project! ;) As I said not sure how far to take it.

Xan, it could be pretty cool. Right now I will play around some more with the basics and then decide. One thing I may have to decide is if this will lead into something that others are interested in doing and if so, should I convert back to using some joysticks, either like the 4 in 1 I was using in the other Arduino box or ...

Kurt


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PostPosted: Sat Feb 25, 2012 7:24 pm 
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Hey Kurte, great work on the remote so far. Just wondering if you had some more time to play with the 4D Systems LCD? I'd be extremely interested to see all the features you mentioned could be added to it. Did you use serial commands or 4d Systems' own scripting language?
Once I am done with my exams, I'm very tempted to build a d.i.y remote, in the image of the one you're building ofcourse :)

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