I thought I would post my question hear so it's well organized for other people to find
I am trying to reduce the amount the robot pitches over in rotate mode the bot can riley
beat itself up with so much rotation. Be for I can work on a finish shell I need to fix that.
I have been looking at the PS2 code section based on some help zenta gave me awhile back with walk mode.
Is it a div. factor of controller stick input? I am not much of a code guy.

I think it is here not sure.
Code:
IndirectDualShock
For Index= 3 to 6
IF (NeutralStick(Index-3)=1) THEN ;simply resets the IndirectDualShock to 0 gradually
IF IndDualShock(Index)>30 THEN
IndDualShock(Index) = IndDualShock(Index)-30
ELSEIF IndDualShock(Index)<-30
IndDualShock(Index) = IndDualShock(Index)+30
ELSE
IndDualShock(Index) = 0
ENDIF
IF IndDualShock(Index) = 0 THEN
NeutralStick(Index-3) = 0;Reset
ENDIF
ELSE
IF ABS((Dualshock(Index) - 128)) > cTravelDeadZone THEN
IndDualShock(Index) = ((IndDualShock(Index) + ((Dualshock(Index) - 128)/IDSdivFactor))MIN -128)MAX 127
ENDIF
any help pointing me in the right direction would be most appreciated.
