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PostPosted: Wed Oct 28, 2009 2:55 am 
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Superguru of Robotics!!!
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Hi All,

It looks like porting the forum to the new version messed up my First post in this topic. I can't believe that I only posted one line… Ah well who cares, I've got some better news.

I've been working hard on this fella for the last 2 weeks. And with result! Yesterday the hybrid walked over the "Theory of applied Robotics kinematics, dynamics and control" by Reza N.Jazar. (Hardcover 695 pages). Robot beats Robot book! :P

I'll try to post a vid soon.

Xan

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PostPosted: Wed Oct 28, 2009 3:11 am 
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really Cool :)

I would like to see how this looks. I hope you make a movie

greez t4ndu

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PostPosted: Wed Oct 28, 2009 4:16 am 
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Xan wrote:
Yesterday the hybrid walked over the "Theory of applied Robotics kinematics, dynamics and control" by Reza N.Jazar. (Hardcover 695 pages). Robot beats Robot book! :P

I'll try to post a vid soon.


Wow! 8) That sound awesome! Congratz Xan!
I'm really looking forward to see a vid of that. :wink:

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PostPosted: Sun Nov 01, 2009 10:29 am 
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Hi Guys,

As promised a video of the hybrid walking over an obstacle. Remember, this is just the first time it actually walks over an object so there is still a lot of improvement to do. Enjoy 8)



Xan

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PostPosted: Sun Nov 01, 2009 10:44 am 
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Hi Xan,

It is great to see the progress here. Looks like it is detecting the object very well :)

Congrats!
Kurt


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PostPosted: Sun Nov 01, 2009 2:51 pm 
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Thanks for sharing Xan!

This is awesome progress! Did you try the TA part combined with other gait too? Cool to see you V2.0 in action 8)

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PostPosted: Mon Nov 02, 2009 3:08 am 
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Thanks for the positive reactions guys!

I've tried to upload a demonstration video about the new features in 2.0. The video was cut off because off maintenance at YouTube. :s I'll try to Upload it again when I get home today.

Xan

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PostPosted: Mon Nov 02, 2009 10:57 am 
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Very cool Xan! :D

The video looks a tad strange though... Did you increase the speed or something?

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PostPosted: Mon Nov 02, 2009 11:05 am 
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Fish (Admin) wrote:
Very cool Xan! :D

The video looks a tad strange though... Did you increase the speed or something?

Nope, the video is 1x speed! It is a bit wobbly once the balance mode is on. One of the things I need to figure out.

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PostPosted: Mon Nov 02, 2009 11:48 am 
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Xan wrote:
Fish (Admin) wrote:
Very cool Xan! :D

The video looks a tad strange though... Did you increase the speed or something?

Nope, the video is 1x speed! It is a bit wobbly once the balance mode is on. One of the things I need to figure out.


I notice the body shifts a little bit while taking steps. Are all six legs sensing the ground? Would it be possible to turn sensing on or off depending on which leg is in the air? toggling the input would allow you to only read the one leg that is in the air. Once a leg makes contact, you can switch reading the input on the next lifted leg and so on...

It looks like it might be reacting to input from all six legs? I don't know, perhaps I can spark some new ideas.

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PostPosted: Mon Nov 02, 2009 2:17 pm 
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Xan wrote:
Fish (Admin) wrote:
Very cool Xan! :D

The video looks a tad strange though... Did you increase the speed or something?

Nope, the video is 1x speed! It is a bit wobbly once the balance mode is on. One of the things I need to figure out.

Ah, ok. I was wondering what that was. I'll let you get to the figuring out part. :P

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PostPosted: Mon Nov 02, 2009 2:25 pm 
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Wait, first, lets watch it again in slow motion. There was a lot going on in that video and we don't want to miss anything! ... :lol:

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PostPosted: Mon Nov 02, 2009 4:15 pm 
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Been staring at this thing for a while now. It looks like the leg positions are continuously updated even when the single leg is being lowered. Why can't you leave them all as-is while you lower one leg, then adjust them all when the lowering leg makes contact? This has to be faster.

It's easy for me to comment, because making a comment does not require any knowledge at all. lol :D

If you make some assumptions...

Robot body will try to remain flat.
Object to be walked over is not taller than the lifted leg minus some (working value)
Object to be walked over will also be flat.

Then a simpler mode could prove to be faster but still work reliably. I know you really want it to not have these restrictions.

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PostPosted: Mon Nov 02, 2009 4:25 pm 
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Robot Dude wrote:
Been staring at this thing for a while now. It looks like the leg positions are continuously updated even when the single leg is being lowered. Why can't you leave them all as-is while you lower one leg, then adjust them all when the lowering leg makes contact? This has to be faster.

It's easy for me to comment, because making a comment does not require any knowledge at all. lol :D


Thats exactly what I was saying a few post up there ------^

Only read the leg that is off the ground and leave the rest of the legs fixed, but you have a good idea about doing a quick query of all six legs before taking the next step. But like you said, I'm just throwing stuff across the table blindfolded. :lol:

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PostPosted: Mon Nov 02, 2009 4:37 pm 
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Hi again Xan,

As I mentioned it looks great. My guess is that you are doing this by breaking up the move into really really small moves and then testing the input to see if you hit before you try moving the next little bit. Out of curiosity have you tried the other approach, which was to try bigger moves and continusously checking to see if you get contact and then abort the move and then ask the SSC-32 where it thinks it is. If so how was the speed and how far off did it appear to be. My guess is that you could make a reasonably good guesses. That is if you told the leg to move from point A to Point B in time X and you hit something at time Y, you may be able to reasonably compute where the leg is at the point in time even without asking the SSC-32. Just a thought.

Maybe I should have ordered some more FSRs with my current order :lol: ...

Kurt


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