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 Post subject: Re: Xan's Phoenix Code
PostPosted: Fri Sep 14, 2012 8:41 pm 
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Is there any support for
Footsensors in your code? I have my senaors on order but got no clue on what code to use.


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 Post subject: Re: Xan's Phoenix Code
PostPosted: Sat Sep 22, 2012 1:51 pm 
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Feet sensors are not supported yet. Terrain adaption is still in a developer state. Any new releases of this code will be posted on this forum.

Thanks, Xan

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 Post subject: Re: Xan's Phoenix Code
PostPosted: Tue Oct 23, 2012 8:17 am 
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is this the latest code: BlackWido IK for PS2 control (v2.0) (Nov 09, 2009) ?


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 Post subject: Re: Xan's Phoenix Code
PostPosted: Tue Oct 23, 2012 8:55 am 
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Nope: Actually there is some 2.x stuff up on www.github\lynxmotion. Not sure of the state of this, not sure if or whom is now in charge of this Github account. You can find what was supposed to be released code up on the thread: viewtopic.php?f=8&t=7658

Then of course there is the Arduino versions...

Kurt


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 Post subject: Re: Xan's Phoenix Code
PostPosted: Wed Oct 24, 2012 8:26 am 
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I used to be the one that managed the Lynxmotion github because I was the only person willing to switch everything over to it. I think it was forgotten because I don't recall ever changing any of the account details before the turnover and I don't remember them now... So who knows :oops:

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 Post subject: Re: Xan's Phoenix Code
PostPosted: Wed Oct 24, 2012 8:44 am 
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Yep I was afraid of that...

SO: yesterday, I did upload my WIP of the Arduino Phoenix code, that I split into parts... They are up on www.github.com in KurtE/Arduino_Phoenix_Parts... There is a rough readme file up there on what is there....

But for Basic Atom Pro/Arc32s, I am not sure if I should create another project up on my account with a dump of all of my current stuff as well?

Kurt


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 Post subject: Re: Xan's Phoenix Code
PostPosted: Wed Oct 24, 2012 10:16 pm 
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kurte wrote:
Yep I was afraid of that...


But for Basic Atom Pro/Arc32s, I am not sure if I should create another project up on my account with a dump of all of my current stuff as well?

Kurt


Hey Kurte,

First and foremost, thank you very much for all your contributions and please do put your stuff up for all to download, I am one of those people that can't even begin to come up with the code that you have posted on this site but I know what to do with it once i have it. It's like a car, I didn't invent it or design it or build it but I can drive the hell out of it!

Without the help of persons such as yourself lots of others would just have a bunch of useless parts laying around.

I for one in the past year have learned to build and program a 3DOF HEXAPOD with sensors, vision, Xbee wireless, bluetooth wireless etc,etc,etc...

I still don't understand the code for IK but hey, push in the clutch, shove it in to gear, step on the gas and let'r rip, and walla it works :o

Knowing or unknowingly you are a teacher and many of us are your unknown students don't stop.

Thanks again
David
BC, Canada

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 Post subject: Re: Xan's Phoenix Code
PostPosted: Fri Oct 26, 2012 9:54 am 
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Putt Putt wrote:
First and foremost, thank you very much for all your contributions and please do put your stuff up for all to download, I am one of those people that can't even begin to come up with the code that you have posted on this site but I know what to do with it once i have it. It's like a car, I didn't invent it or design it or build it but I can drive the hell out of it!

Without the help of persons such as yourself lots of others would just have a bunch of useless parts laying around.

Thanks you very much! But a lot of the credit is deserved by others such as Zenta, who came up with the first Phoenix and Xan who developed the first versions of the Phoenix code, without them it would probably not have happened... Like you the IK code makes my head hurt :lol: It has been far too many years since my last college math class (I think Jimmy Carter was our president at that point :shock: :oops: ), so I have long since forgot all of it...

But to be safe I did put my versions of the Phoenix code up on Github. (KurtE\Phoenix_For_BAPS)

Kurt


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 Post subject: Re: Xan's Phoenix Code
PostPosted: Fri Oct 26, 2012 10:15 am 
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Yes, your right about the others too, everyone that has contributed deserves some kind of a reward, I just hope that we keep this forum going for a long time and that Robot Shop recognizes the work that has been put into this site and promotes it rather that just standing by to see what it does.

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 Post subject: Re: Xan's Phoenix Code
PostPosted: Fri Oct 26, 2012 11:30 am 
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Quote:
I just hope that we keep this forum going for a long time and that Robot Shop recognizes the work that has been put into this site and promotes it rather that just standing by to see what it does.


We're here to stay and to help it grow. No stagnation here. Lots to do in the transition though - so could not invest much here. We'll be talking about new products (and proposals), getting your opinion, helping out and much more.
With regard to GitHub - have not had much time to look over what's there, but all the work people have put into things will certainly not be forgotten. We'll likely be putting GitHub (thanks for setting this up) to better use as well, but have a few other things to look at first which are more pressing.

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Lynxmotion
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 Post subject: Re: Xan's Phoenix Code
PostPosted: Fri Oct 26, 2012 7:26 pm 
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Hey that sounds great...Robot's Rule!!!

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 Post subject: Re: Xan's Phoenix Code
PostPosted: Sat Oct 27, 2012 6:42 pm 
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editing..


Last edited by supermiguel on Sat Oct 27, 2012 6:55 pm, edited 1 time in total.

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 Post subject: Re: Xan's Phoenix Code
PostPosted: Sat Oct 27, 2012 6:48 pm 
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Answered your PM... Compile errors are covered in other posts... Search for other posts on asm{...

Kurt

P.s. on iPad so ...


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 Post subject: Re: Xan's Phoenix Code
PostPosted: Sun Oct 28, 2012 12:20 am 
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So is the latest release this one: https://github.com/Lynxmotion/3DOF-4DOF ... enix%20PS2 how come it doesnt have the attack mode?


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 Post subject: Re: Xan's Phoenix Code
PostPosted: Sun Oct 28, 2012 9:17 am 
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Yes and mostly No. That is the only code that had an Attack mode built-in is the robots that can be programmed using the output from Powerpod... Note: Powerpod does not have any support in it for the Phoenix... This was hard coded code that said move here, do that...

What the Phoenix code base(s) have in it is to run General Purpose Sequences that are saved in the EEPROM of the SSC-32 (or my emulation on the Arc32). Earlier on Zenta created several sequences that ran on the Phoenix including an equivlent to attack mode. He generated them using an Excel spreadsheet (PEP), which you can download from his project page up on the main Lynxmotion website... There is a link to this as well in the main Tutorial area for Phoenix... I believe he normally than used the program SEQ to download these sequences to the SSC-32... You usually have to disconnect the Bap from the SSC-32 and then use SEQ to save the sequences to the SSC-32...

I did stuff a bit differently and had a VB app that could read in the data from either the CSV files output from PEP or the EEP files that are the EEPROM data... Allows me to manipulate them some (as on my ARC32 I had different pin numbers than Zenta on SSC-32/BAP) and then could download to my ARC32 (special command in command Terminal...) I believe I also had a program that you could download to BAP28 that could use this same data/vb app and save away to SSC-32... More detail up on the old thread: viewtopic.php?f=8&t=6042&hilit=downloadseqs&start=34

Kurt


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